Cards in dolls), since they demonstrate the exact location of the character depending on the area being explored.
The “disadvantage” is that you have to look for information about each location yourself. In this guide, we will demonstrate the location of cards in Alan Wake 2 for Saga and Alan, present both the main methods of obtaining them, and alternative ones if the first ones were missed.
How many maps are there in Alan Wake 2?
Studying the stories of the chapters “Return” and “Initiation”, in general one can stumble upon 11 cards various locations on the territory of which the main story campaigns of Saga and Alan unfold.
Saga Cards
Maps of areas that can be found by Saga:
- Lake Cauldron.
- Bright Falls.
- Bright Falls Sheriff's Office.
- Wateree.
- Nursing home "Valhalla".
- Wellness Center.
Alan cards
Maps of areas that can be found by Alan:
- Television studio "Talk Show".
- Dark abode.
- Metro.
- Oceanview Hotel.
- Poets-Cinema.
Where to find all the Saga cards in Alan Wake 2
Next, we will present the exact location of the maps of all locations in Alan Wake 2 for the Saga, and also consider in detail the path to them.
Cauldron Lake Map
- Head: "Return 1: The Invitation."
- Location: close to crime scenes.
- How to get: mandatory action during dialogue with Casey, cannot be skipped.
As soon as Saga and Casey get out of the car, Detective Anderson notes that a certain sheriff's deputy should have been waiting for the officers near the crime scene. However, the conductor is missing. An attempt to get comfortable in the surroundings on your own will lead to a board on which a map of Lake Cauldron is thoughtfully recorded.
Interact with it to receive information about nearby areas: both free from bad weather and flooded.
In the separate manual you will learn Is it worth exploring the previously flooded area of Cauldron Lake? and what items can be found in “liberated” locations.
Bright Falls Map
- Head: "Return 1: The Invitation."
- Location: Inside the Dear Deer Cafe or at the main entrance of the Sheriff's Office.
- How to get: find it yourself.
For the first time, the opportunity to obtain a map of Bright Falls opens during the age of the chapter “Return 1: Invitation”, after Saga and Casey meet the sheriff of the city, Tim Breaker, at the main entrance to the eatery "Dear Deer".
Main way
Having reached a local eatery together with Alex Casey, chat with Tim Breaker: the man will advise you to look inside the cafe and personally ask questions to witnesses who know additional information about certain suspects.
Enter Dear Deer and talk to the bookers, sitting at the penultimate table on the right side. Thus, you will receive additional evidence for the case and a dossier on the citizens interviewed.
Having finished the dialogue, look into the corridor, leading to utility rooms and rest rooms. Move forward: before reaching the corner, you can interact with the active object - the Bright Falls map located on the wall.
Alternative method
An alternative way to obtain the Bright Falls map is to interact with it at the main entrance to Sheriff's Office, which is also located in the central part of the city.
Having reached your destination together with Tim Breaker, go to the blue mailbox. You will find the desired item on the wall.
Bright Falls Sheriff's Office Map
- Head: "Return 1: The Invitation."
- Location: Sheriff's Office.
- How to get: find it yourself.
After a fight with Nightingale, discuss what happened with your partner and inspect the location for additional evidence. Then, leave the morgue.
Exit to the main lobby of the police station. behind istrative desk, using the open arched age.
Look around: on the wall you will find a map of the Sheriff's Office.
Subsequently, you can return to Lake Cauldron, where the final battle with Nightingale will take place.
In the separate manual you will learn how to defeat the first boss in the morgue and forest.
Wateree Map
- Head: "The Return 3: Local."
- Location: Wateree karaoke bar.
- How to get: find it yourself.
The opportunity to obtain a Wateree card appears after the first visit to the named town of Sagoy.
After chatting with the locals and learning about the trailer park, enter the karaoke bar, where a familiar character, the cleaner Ahti, will perform his song. The required map will be found at the main exit/entrance, on the wall.
Map of the nursing home "Valhalla"
- Head: "Return 5: Old Gods."
- Location: Bright Falls Nursing Home.
- How to get: find it yourself.
Once in the vicinity of the nursing home, talk to the caretaker of the facility to gain access to explore the interior of the building.
Turn to the side immediately istrative office "101", where the stands with Alan Wake are located, and go to the board located behind the main desk of the office. Interact with her to receive the map of the Valhalla nursing home at your disposal.
Wellness Center Map
- Head: "Return 5: Old Gods."
- Location: Bright Falls Wellness Center.
- How to get: find it yourself.
Without leaving the Valhalla nursing home, continue to explore the premises. This way you will reach the dining room.
An additional exit from the room will be open: go towards the Wellness Center, located on the opposite side, and go inside.
At the entrance you will notice a wooden stand with attached leaflets and various posters. Interact with the object to receive the Wellness Center Card.
How to mark Saga maps
Looking for maps additional content does not end: Area information can be expanded to include most POIs in Cauldron Lake, Bright Falls, and Wateree.
To do this you need to find 6 lunch boxes.
To find out the location workshop "Knights of Kalevala", which is in the northwestern part of Wateree.
Go to the locked door leading to the break room and enter the following combination of triangle symbols:
This way, you will open the door and be able to interact with the board, which will highlight the remaining points of interest in the areas of Lake Cauldron, Bright Falls and Wateree.
In addition, you will be able to inspect the room and get useful consumables, as well as manually save your progress.
Where to find all Alan cards in Alan Wake 2
Next, we will demonstrate the exact location of the maps of all locations in Alan Wake 2 for Alan. These can be marked by interacting with the enhanced versions of maps provided by Tim Breaker. The location of the sheriff in individual territories of the Dark Abode will also be presented below.
Talk Show Studio Map
- Head: "Initiation 1: Deep of Night."
- Location: television studio.
- How to get: find it yourself.
As soon as the studio will plunge into darkness for the second time, Alan will have the opportunity to explore the location on his own. Go to the exit of the main hall and continue along the linear age until you reach the next door marked "Exit". If the first time the correct combination was “665”, then this time the correct code is «565».
Enter the dressing room and leave it through the age on the opposite side. Before reaching the next door with the inscription “Exit”, go to the utility room to subsequently find yourself in the location completely illuminated by red light.
Interact with the door: this way you will find yourself in a previously unexplored room filled with melodious singing. Move towards the sound source, which turns out to be cleaner Ahti. Talk to the man and get the key.
After saying goodbye, leave the back room, turning right. Opposite the next door with the inscription “Exit” you will find a map of the Tok-Shok studio.
In the separate manual you will learn all codes for display cases, safes, drawers and doors in Game.
Dark Abode Map
- Head: "Initiation 2: Casey."
- Location: Dark Abode.
- How to get: find it yourself.
The first opportunity to obtain the Dark Abode card opens up after Alan leaves the television studio, and the plot moves on to the next chapter of the writer's story - Initiation 2: Casey.
Main way
Having left the open spaces of the Talk Show studio, Alan will find himself in the central part of the Dark Abode and will be distracted by a call coming from a payphone.
After talking with the stranger and learning about the next place where the return call will take place, the writer will have the opportunity to independently explore the vast surroundings of the gloomy city.
Thus, having received a metro , step away from the payphone. Opposite the mailboxes and dropboxes you will find a board with a map of the Dark Abode on it.
Alternative method
If for some reason the first opportunity to get the Dark Abode map was missed, there is an additional point with its location. From the previously mentioned payphone where you had a conversation with a stranger (presumably Casey), go to yellow car. Then move to the right - keep moving towards the hotel with a bright yellow neon sign.
the kiosk «Caldera Subway Kiosk». In the dead-end part of the alley you can interact with another map.
In the separate manual you will learn How to get to Caldera Street station.
How to put marks on the map of the Dark Abode
The meeting point with Tim, which opens up the opportunity to fill the map of the Dark Abode with marks, is rooftops of a dark city, the inspection of which becomes available during the completion of the objectives “Find a way to get to the hotel” and “Follow the neon signs” related to the task "Meet the caller at the Oceanview Hotel". Having solved the puzzle that requires interactions with the angel lamp, you will once again find yourself next to the rest room (landmark - graffiti "W: Initiation»).
Before reaching the named room, open the next door to find yourself on the territory of the local writer's room. Inside you will find Tim, who will introduce himself once again to remind Alan of his name in case “he forgot.”
After some discussion, the ability to activate a sheriff's card filled with marks will become available. This way, you can find out the exact location of the main collectibles.
In addition to this, there is alternative meeting point, located in the vicinity of "Caldera Street": Tim Breaker will also be waiting for Alan on the rooftops.
Subway map
- Head: "Initiation 2: Casey."
- Location: Dark Abode metro, path through destroyed tunnels.
- How to get: find it yourself.
In order to get the Dark Abode metro card, Alan needs to get to the territory destroyed tunnels and activate story elements: "FBI Agent" and "Cult of Murderers". Thanks to this, the writer will be able to get to the “Holy” platform, which will also be indicated by a sign "To Shrine St. Platform".
Following the direction indicated on the sign, first get to the boxes, then turn right from them. Thus, you will come across a map glued to the wall with tiles.
In a separate, more detailed guide, you can find out how to find a metro map, if you have difficulty understanding the location summary.
How to place markers on a metro map
To identify the main points of interest in the metro, you need to find Tim Breaker in writer's room: The entrance is located to the right of the place where the map itself was found.
Having risen to the second floor, talk to the sheriff, who will subsequently provide the opportunity to get acquainted with an improved view of the map, where the main collectibles in the underground part of the dark city are recorded, as well as Words of power.
Oceanview Hotel Map
- Head: "Initiation 5: Number 665"
- Location: Oceanview Hotel in the Dark Abode.
- How to get: find it yourself.
Once at the Oceanview Hotel, make your way to the main lobby. From there, go to room No. 103 and Turn right. Move straight along the corridor, at the fork again Turn right.
At the wall you will immediately find a map of the hotel that you can pick up.
In a separate guide, you can find out how to get to the Oceanview Hotel.
How to place markers on the Oceanview Hotel map
To display marks in Oceanview, find Tim in room 209, located on the second floor of the hotel.
In the separate manual you will learn where to find the key to room “209”.
Poets Cinema Map
- Head: "Initiation 8: Zane's Movie"
- Location: Dark Abode cinema.
- How to get: find it yourself.
Once at the main entrance to Poets Cinema, go inside. Go to the ticket office, turn left from there to get to staff room.
Opposite the fast food table you will find a wooden board with a Poets Cinema map attached to it.
Interact with her to subsequently wander freely around the cinema, understanding exactly where you are in the location.
How to place marks on the Poets-Cinema map
As for the marks for Poets Cinema, in order to make them, you again have to find the sheriff - this time he will again be on the roof. ing the central square, you will find yourself on the southern side of the location.
First of all, go along the metal beams, thus reaching the rest room, where you can save and pick up a certain amount of consumables.
Then, return to the metal beams again and walk a few meters forward. Noticing yellow tape, start moving towards her. Crawl under the low structures, towards the stairs, and Turn left.
In an unlocked room, you will find Tim obscuring a map with marks.
We hope this guide helped you find location maps in Alan Wake 2. If you have any difficulties or questions, please write to comments, — the author or other players will try to help. Read in the corresponding section of our website other articles on Alan Wake 2.